Monday, 12 September 2011

No Pain, No Gain


Another one of the clients that is going to inhabit the building is a freerunner.




Source: http://en.wikipedia.org/wiki/Free_running
Free running or freerunning is a form of urban acrobatics in which participants, known as free runners (or practitioners, though this is a generic term used for freerunning and parkour), use the city and rural landscape to perform movements through its structures. It incorporates efficient movements from parkour, and adds aesthetic vaults and other acrobatics, such as tricking and street stunts, creating an athletic and aesthetically pleasing way of moving. It is commonly practiced at gymnasiums and in urban areas (such as cities or towns) that are cluttered with obstacles.


In short, this client excels in acrobats, flexibility, and activity. Naturally, his 'office' would be designed to be similar to gym/exercise yard.
-Dumbells
-Free weights
-Cardio machines
-Water fountain
-Air conditioning

Sunday, 11 September 2011

Heart of the Vault

As a Banker, being secure of his belongings is everything. As a result, security and breaching prevention is everything. Making his space as safe as possible for him and his belongings, he has requested safety doors and scanners around the place.

A vault is recommended for the door, which is pin-ed and passworded. More development can be done from this style of safety and security for this space.
The banker wouldnt want anything to happen to his money, and anyone who has no clearance to be in his space needs to be addressed back to him!
Sensors and other means of security can be applied to this space. For example, entry pins. IFscanners, and other means of security can be applied...


A Gamer's Dream

The gamer won the lottery. As a result, obviously he is going to blow everything on a Church-on-the-Water theme. However, there must be a personal touch to a gamer's world...



Some inspiration for that the gamer room is going to be like.
-Very retro
-Spacy. But filled with application
- Screens. Lots of screens.

Matrix Inspiration: Church On the Water

Source:

http://en.wikiarquitectura.com/index.php/Church_on_the_Water

Introduction

It should be pointed Ando's ability to absorb different ideologies and translate them into their projects. We see that this quality is present throughout his work, but is especially evident in this case. The relationship with nature is once again highlighted as the main concept of the work.




[edit]Situation

The church is located near Tomamu in the heart of the island of Hokkaido, northern Japan. It is a small chapel belonging to the Alpha Resort Hotel, Back to the hotel and separated by a wall L, Ando provides a sacred enclosure isolated from the mundane and the visual focus toward a grove of beech trees located in front of the temple in which a brook runs.






[edit]Concept

Wrapped in an aesthetic devoid of ornament, many of the works of Tadao Ando base their wealth in building the relationship with nature. In that sense, the Church on the water, is one of its most successful achievements which uses nature as an element involved in the design. In it, Ando succeeds in creating a microcosm in which combines a simple but masterful concepts on the profane and the sacred, the artificial and natural, and closed above the vacuum and infinity.



The most notable is that Ando has replaced the front wall of the temple, which usually have pictures of a certain divine religious significance, with a more vivid and eloquent representation of the Creator: nature itself. This will provide a live scene, multicolored and always changing, which runs from pallets sepias in autumn, glaucos shades of winter, spring flowers spots in the intense green in summer.




[edit]Spaces

Ando's architecture is based on a clear geometric order. The composition of the church is based on water at the intersection of two volumes (a prism of a square base of 15 m square and a cube of side 10 meters) that share a corner in an area of 5 x 5 m.
The whole hotel is separated by two arms of 39m and 75m L located on the east and south respectively, allowing the user to enclose the church discover and enter the north end.

The pond in front of the church is a rectangle 45 x 90 m, divided into four 15-meter platform, provides a virtual campus, a plaza with water clearly visible but the user can not touch and connecting the church with nature. At the same time the chapel space extends to the outside, keeping a visual and symbolic link with the cross of metal located in the middle of the pond. The fact of moving the cross off the inside of the church actually increases its visual impact.
After encircling the wall L, the visitor ascends and descends a few steps around a space defined by four crosses, which defines a virtual cube understood as a divine disperses into the corners. The space inside the crossings is a small square of glass roof, which some seats are arranged on its perimeter.

Crosses, 50 cm in thickness are arranged in such a way that their extreme points are separated by just 5 centimeters, the dramatic rise of the composition.
In a subtle reference to the original form that gave origin, the crosses were surrounded by a transparent cube, a metal frame covered with laminated glass.
Next to the chapel lies a concrete porch of 6.2 m high, holding a beam that stretches 15.9 m. This gate symbolically reinforces the idea of transition from the sacred to the profane, while functionally hosts limiting sliding screen between the chapel and the pond. That way, when the weather allows, you can run the screen maximizes the chapel of the intimate relationship with their environment. To avoid interrupting the continuity of the water surface, the lane of the screen is slightly submerged, the distance to be imperceptible.

In one corner of the chapel, next to the staircase and semicircular discreetly hidden behind the cube of light accommodate three waiting rooms and toilets, arranged around a cylindrical glass lighting to get through four glass surfaces (those that form the floor of the plaza of the crosses).
The interior of the chapel is an impeccable sobriety. Five rows of wooden benches arranged in pairs on each side of the room, very simple design.
The walls of the chapel that housed some fenestrations provide a light source by establishing a grid pattern along the concrete seen, typical of the buildings Ando.


Gathering: Site


The site chosen is the area of space parallel to Quay Street along the harbour. The Railway tracks go through a tunnel, which is situated above a glass building. I have chosen this section as my site. See red circle above.
The image below is a 1:100 model of the site. From this image, we can see how the building interacts with the tunnel itself and the placement and areas where I am able to add my designs to.

Tuesday, 23 August 2011

Peer Inspiration

Work from previous week's students. Great inspiration. 

Really.

Rosa's building:
Very geometrical and straight-up. As i enter the social networking space, my favourite social network websites are everywhere around the character. There are facebook, google, youtube... however it appears blank in the picture. At the beginning i wanted to have all the websites rotating actively around the character to create more busy and enthusiastic atmosphere, however I had hard time finding that kind of script so i placed with just single movement going up and down or side to side.  As you enter the space you stand in the centre where the colourful stepping stone is. This gives impression that you are the head person in the space, you get to control everything in the space, as you touch the screen it will automatically face the  character so it is easier for us to see the screen.


Sreeja's Building